Mark Tee was issued a patent in 2002 for a Basketball Game, Apparatus, and Method of Play. 

 

We call this new sport, Basketball-the-Remix.


The following highlight video consist of clips from the first basketball-the-remix proof-of-concept events between 2005 and 2007. 


Mark Tee was issued a patent in 2002 for a Basketball Game, Apparatus, and Method of Play. 


We call this new sport, Basketball-the-Remix.


The following highlight video consist of clips from the first basketball-the-remix proof-of-concept events between 2005 and 2007. 

Basketball-the-Remix introduces a new basketball court design, a new hoop, a new ball, and a variety of new rules to create a new game of basketball. The No Backboard Basketball League is a vehicle to take Basketball-the-Remix to market and provide basketball services to the public.


The game is played on a 70' x 50' court with one UHoop placed at each end of the court.    Adults and teenagers play 3x3 full-court while children play 4x4 full-court. Each UHoop is 10' with a 16 inch diameter hoop without a backboard.   UHoops extend over a 3 Point Key providing 360 access to the hoop. 

The integration of the new court design, the UHoop, and rules create a new challenging, fast pace basketball game with minimum stoppage.   These new challenges stresses a basketball players entire skill set and athleticism to produce better basketball players. 

The Game We Play 


Basketball-the-Remix introduces a new basketball court design, a new hoop, a new ball, and a variety of new rules to create a new game of basketball. The No Backboard Basketball League is vehicle to take Basketball-the-Remix to market and provide basketball services to the public.


The game is played on a 70' x 50' court with one UHoop placed at each end of the court.    Adults and teenagers play 3x3 full-court while children play 4x4 full-court. Each UHoop is 10' with a 16 inch diameter hoop without a backboard.   UHoops extend over a 3 Point Key providing 360 access to the hoop. 

The integration of the new court design, the UHoop, and rules create a new challenging, fast pace basketball game with minimum stoppage.  These new challenges stresses a basketball players entire skill set and athleticism to produce better basketball players. 

The UHoop - 16 Inches in Diameter with No Backboard


The challenge of scoring on UHoops has many unforeseen influences on how players adjust their play. Check out this short video highlighting the benefits of playing on UHoops.


The UHoop - 16 Inches in Diameter with No Backboard


The challenge of scoring on UHoops has many unforeseen influences on how players adjust their play. Check out this short video highlighting the benefits of playing on UHoops.

Notable Rules


  • No Time Outs. 
  • Position of the ball determines out of play and dead ball, not the player (Soccer).
  • Substitutions are made during live play only (Hockey). 
  • Ball is live immediately after made shots.  No taking the ball out. 
  • 3 Point Key and Goal Tending.  The key underneath the UHoops is shorter and wider than a traditional basketball key.  Baskets scored within are worth 3 points.  Shots taken within the 3 point key can be goaltended as well.


Want to understand more about basketball-the-remix? 


Here's an entire podcast series breaking all the key characteristics of basketball-the-remix down:


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